Businesses

Apple Posts $18B Quarterly Profit, the Highest By Any Company, Ever 7

Posted by Soulskill
from the all-about-the-benjamins dept.
jmcbain writes: Yesterday, Apple reported its financial results for the quarter ending December 27, 2014. The company posted $18 billion in profit (on $74 billion in revenue), the largest quarterly profit by any company, ever. The previous record was $16 billion by Russia's Gazprom (the largest natural gas extractor in the world) in 2011. Apple sold 74.5 million iPhones last quarter, along with 5.5 million Macs and 21.4 million iPads.
Android

Embedded Linux Conference Headlined By Drones 4

Posted by Soulskill
from the penguins-can-fly dept.
DeviceGuru writes: The Linux Foundation has released the full agenda for its annual North American Embedded Linux Conference + Android Builders Summit, which takes place Mar. 23-25 in San Jose, Calif. The ELC, which this year is titled Drones, Things, and Automobiles, increasingly reflects new opportunities for Linux in areas such as drones, robots, automotive computers, IoT gizmos, 3D sensing, modular phones, and much more. For those worried that ELC is skimping on the basics as it explores the more colorful sides of Linux, worry not, as there are still plenty of sessions on booting, trace analysis, NAND support, PHY frameworks, power management, defragmenting, systemd, device tree, and toolchain.
Programming

Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record 55

Posted by Soulskill
from the go-small-or-go-home dept.
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).
Wireless Networking

FCC Prohibits Blocking of Personal Wi-Fi Hotspots 49

Posted by Soulskill
from the don't-be-a-jerk-marriott dept.
alphadogg writes: The FCC on Tuesday warned that it will no longer tolerate hotels, convention centers or others intentionally interfering with personal Wi-Fi hotspots. This issue grabbed headlines last fall when Marriott International was fined $600,000 for blocking customer Wi-Fi hotspots, presumably to encourage the guests to pay for pricey Internet access from the hotel.
Windows

Latest Windows 10 Preview Build Brings Slew of Enhancements 96

Posted by Soulskill
from the lots-to-break-and-lots-to-fix dept.
Deathspawner writes: Following its huge Windows 10 event last Wednesday, Microsoft released a brand-new preview build to the public, versioned 9926. We were told that it'd give us Cortana, Microsoft's AI assistant, as well as a revamped Start menu and updated notifications pane. But as it turns out, that's not even close to summing up all that's new with this build. In fact, 9926 is easily the most substantial update rolled out so far in the beta program, with some UI elements and integral Windows features seeing their first overhaul in multiple generations.
Science

Engineers Develop 'Ultrarope' For World's Highest Elevator 141

Posted by Soulskill
from the for-when-super-rope-just-doesn't-cut-it dept.
HughPickens.com writes: Halfway up the Shard, London's tallest skyscraper, you are asked to step out of the elevator at the transfer floor, or "sky lobby," a necessary inconvenience in order to reach the upper half of the building, and a symptom of the limits of elevators today. To ascend a mile-high (1.6km) tower using the same technology could necessitate changing elevators as many as 10 times. Elevators traveling distances of more than 500m [1,640 ft] have not been feasible because the weight of the steel cables themselves becomes so great. Now, after nine years of rigorous testing, Kone has released Ultrarope — a material composed of carbon-fiber covered in a friction-proof coating that weighs a seventh of the steel cables, making elevators of up to 1km (0.6 miles) in height feasible to build.

Kone's creation was chosen to be installed in what's destined to become the world's tallest building, the Kingdom Tower in Jeddah, Saudi Arabia. When completed in 2020, the tower will stand a full kilometer in height, and will boast the world's tallest elevator at 660m (2,165ft). A 1km-tall tower may seem staggering, but is this the build-able limit? Most probably not, according to Dr. Sang Dae Kim. "With Kingdom Tower we now have a design that reaches around 1 km in height. Later on, someone will push for 1 mile, and then 2 km," says Kim. He adds that, technically speaking, 2 km might be possible at the current time. Anything higher would require new materials and building techniques.
Programming

Ask Slashdot: What Makes a Great Software Developer? 123

Posted by Soulskill
from the highlander-style-combat dept.
Nerval's Lobster writes: What does it take to become a great — or even just a good — software developer? According to developer Michael O. Church's posting on Quora (later posted on LifeHacker), it's a long list: great developers are unafraid to learn on the job, manage their careers aggressively, know the politics of software development (which he refers to as 'CS666'), avoid long days when feasible, and can tell fads from technologies that actually endure... and those are just a few of his points. Over at Salsita Software's corporate blog, meanwhile, CEO and founder Matthew Gertner boils it all down to a single point: experienced programmers and developers know when to slow down. What do you think separates the great developers from the not-so-fantastic ones?
Space

Gamma-ray Bursts May Explain Fermi's Paradox 125

Posted by Soulskill
from the fault-in-our-stars dept.
An anonymous reader writes: A new study confirms the potential hazard of nearby gamma-ray bursts. It quantifies the probability of an event near Earth, and more generally in the Milky Way and other galaxies over time: "[Evolved] life as it exists on Earth could not take place in almost any galaxy that formed earlier than about five billion years after the Big Bang." This could explain the Fermi's paradox, or why we don't see billion-year-old civilizations all around us.
Games

Inside the Largest Virtual Psychology Lab In the World 52

Posted by Soulskill
from the encouraging-gamers-to-not-mention-your-mom dept.
bearhuntz writes: Riot Games has been using League of Legends as a psychology lab to run scientific experiments and reduce toxic player behavior for a while now. This article explains some of the experiments they're doing, and what the results have been. "For example, one product is a restricted chat mode that limits the number of messages abusive players can type per match. It’s a temporary punishment that has led to a noticeable improvement in player behavior afterward —on average, individuals who went through a period of restricted chat saw 20 percent fewer abuse reports filed by other players. The restricted chat approach also proved 4 percent more effective at improving player behavior than the usual punishment method of temporarily banning toxic players. Even the smallest improvements in player behavior can make a huge difference in an online game that attracts 67 million players every month."
Youtube

YouTube Ditches Flash For HTML5 Video By Default 165

Posted by Soulskill
from the now-if-they-can-ditch-the-commenters dept.
An anonymous reader writes: YouTube today announced it has finally stopped using Adobe Flash by default. The site now uses its HTML5 video player by default in Google's Chrome, Microsoft's IE11, Apple's Safari 8, and in beta versions of Mozilla's Firefox browser. At the same time, YouTube is now also defaulting to its HTML5 player on the web. In fact, the company is deprecating the "old style" Flash object embeds and its Flash API, pointing users to the iFrame API instead, since the latter can adapt depending on the device and browser you're using.
Security

Lizard Squad Hits Malaysia Airlines Website 35

Posted by Soulskill
from the kicking-them-when-they're-down dept.
An anonymous reader writes: Lizard Squad, the hacking collaborative that went after the PlayStation Network, Xbox Live, and the North Korean internet last year, has now targeted Malaysia Airlines with an attack. Bloomberg links to images of the hacks (including the rather heartless 404 jab on its home page) and columnist Adam Minter wonders why Malaysia Airlines, which has had so much bad press in the past 12 months, was worthy of Lizard Squad's ire. In apparent answer, @LizardMafia (the org's reputed Twitter handle) messaged Mr. Minter this morning: "More to come soon. Side Note: We're still organizing the @MAS email dump, stay tuned for that."
Space

Kepler Discovers Solar System's Ancient 'Twin' 59

Posted by Soulskill
from the not-quite-sol-o dept.
astroengine writes: Astronomers have found a star system that bears a striking resemblance to our inner solar system. It's a sun-like star that plays host to a system of five small exoplanets — from the size of Mercury to the size of Venus. But there's something very alien about this compact 'solar system'; it formed when the universe was only 20 percent the age it is now, making it the most ancient star system playing host to terrestrial sized worlds discovered to date.
Google

New Google Fiber Cities Announced 125

Posted by Soulskill
from the does-not-include-your-city dept.
New submitter plate_o_shrimp sends word that Google has announced the next group of cities set to receive gigabit fiber infrastructure. They're concentrating on cities around four metro areas: Atlanta, Charlotte, Nashville, and Raleigh-Durham. "We’ve been working closely with city leaders over the past year on a joint planning process to get their communities ready for Google Fiber—and now the really hard work begins. Our next step is to work with cities to create a detailed map of where we can put our thousands of miles of fiber, using existing infrastructure such as utility poles and underground conduit, and making sure to avoid things like gas and water lines. Then a team of surveyors and engineers will hit the streets to fill in missing details. Once we’re done designing the network (which we expect to wrap up in a few months), we’ll start construction." Google also said they're currently looking into Phoenix, Portland, Salt Lake City, San Antonio, and San Jose.
GNU is Not Unix

Serious Network Function Vulnerability Found In Glibc 163

Posted by Soulskill
from the audits-finding-gold dept.
An anonymous reader writes: A very serious security problem has been found and patched in the GNU C Library (Glibc). A heap-based buffer overflow was found in __nss_hostname_digits_dots() function, which is used by the gethostbyname() and gethostbyname2() function calls. A remote attacker able to make an application call to either of these functions could use this flaw to execute arbitrary code with the permissions of the user running the program. The vulnerability is easy to trigger as gethostbyname() can be called remotely for applications that do any kind of DNS resolving within the code. Qualys, who discovered the vulnerability (nicknamed "Ghost") during a code audit, wrote a mailing list entry with more details, including in-depth analysis and exploit vectors.
Games

Game Hack-A-Thon Attracts Teams At 500+ Sites Worldwide 27

Posted by Soulskill
from the press-start-to-continue dept.
BarbaraHudson writes: Video game enthusiasts around the world participated in the Global Game Jam this past weekend. The event is a worldwide 48-hour hack-a-thon dedicated to inspiring creativity and building a working game from scratch in one weekend. Sponsored by companies like Intel, Microsoft, and Facebook, it's the largest event of its kind.

All games entered for GGJ are released under a Creative Commons share, alter, no sell license. You can browse through the games and download their source files on the official website, and a couple of publications did quick hands-on playthroughs.

"Although the club is focused on game development, not everyone participating was a computer programmer. Artists and graphic designers were present to help create characters and models for the games. The goal of Global Game Jam is to a stir up a global creative buzz in games while at the same time exploring the process of development."